intficpy.things module¶
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class
intficpy.things.
Abstract
(game, name)¶ Bases:
intficpy.thing_base.Thing
Class for abstract game items with no location, such as ideas
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class
intficpy.things.
AbstractClimbable
(game, name)¶ Bases:
intficpy.thing_base.Thing
Represents one end of a staircase or ladder. Creators should generally use a LadderConnector or StaircaseConnector (travel.py) rather than directly creating AbstractClimbable instances.
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invItem
= False¶
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class
intficpy.things.
Book
(game, name, text="There's nothing written here. ")¶ Bases:
intficpy.things.Openable
,intficpy.things.Readable
Readable that can be opened
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is_open
= False¶
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class
intficpy.things.
Clothing
(game, name)¶ Bases:
intficpy.thing_base.Thing
Class for Things that can be worn
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wearable
= True¶
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class
intficpy.things.
Container
(game, name)¶ Bases:
intficpy.things.Openable
Things that can contain other Things
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containsLiquid
()¶ Returns the first Liquid found in the Container or None
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giveLid
()¶
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hideContents
()¶
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liquidRoomLeft
()¶ Returns the portion of the Container’s size not taken up by a liquid
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makeClosed
()¶
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makeOpen
()¶
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revealContents
()¶
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setLock
(lock_obj)¶
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property
contains_desc
¶ Describe the contents of an item
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contains_in
= True¶
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contains_preposition
= 'in'¶
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contains_preposition_inverse
= 'out'¶
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desc_reveal
= True¶
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holds_liquid
= False¶
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size
= 50¶
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xdesc_reveal
= True¶
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class
intficpy.things.
Door
(game, name)¶ Bases:
intficpy.things.Openable
Represents one side of a door. Always define with a twin, and set a direction. Can be open or closed. Creators should generally use DoorConnectors (travel.py) rather than defining Doors directly.
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makeClosed
()¶
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makeOpen
()¶
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invItem
= False¶
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class
intficpy.things.
Key
(game, name='key')¶ Bases:
intficpy.thing_base.Thing
Class for keys
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class
intficpy.things.
LightSource
(game, name)¶ Bases:
intficpy.thing_base.Thing
Class for Things that are light sources
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consumeLightSourceDaemonFunc
(game)¶ Runs every turn while a consumable light source is active, to keep track of time left.
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extinguish
(game)¶
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light
(game)¶
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IS_LIT_DESC_KEY
= 'is_lit_desc'¶
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already_extinguished_msg
= None¶
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already_lit_msg
= None¶
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cannot_extinguish_msg
= None¶
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cannot_light_expired_msg
= None¶
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cannot_light_msg
= None¶
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consumable
= False¶
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expired_desc
= 'It is burnt out. '¶
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expiry_warning
= None¶
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extinguish_msg
= None¶
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extinguishing_expired_msg
= None¶
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is_lit
= False¶
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property
is_lit_desc
¶ Describe whether the light source is lit, not lit, or burnt out
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light_msg
= None¶
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lit_desc
= 'It is currently lit. '¶
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not_lit_desc
= 'It is currently not lit. '¶
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player_can_extinguish
= True¶
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player_can_light
= True¶
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room_lit_msg
= None¶
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turns_left
= 20¶
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class
intficpy.things.
Liquid
(game, name, liquid_type)¶ Bases:
intficpy.thing_base.Thing
Can fill a container where holds_liquid is True, can be poured, and can optionally be drunk
Game creators should redefine the pressThing method for the instance to trigger events when the press/push verb is used
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drinkLiquid
(game)¶ Replace for custom effects for drinking the Liquid
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dumpLiquid
()¶ Defines what happens when the Liquid is dumped out
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fillVessel
(vessel)¶ Used for verbs fill from and pour into
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getContainer
()¶ Redirect to the Container rather than the Liquid for certain verbs (i.e. take)
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mixWith
(game, base_liquid, mix_in)¶ Replace to allow mixing of specific Liquids Return True when a mixture is allowed, False otherwise
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can_drink
= True¶
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can_fill_from
= True¶
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can_pour_out
= True¶
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cannot_drink_msg
= "You shouldn't drink that. "¶
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cannot_fill_from_msg
= None¶
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cannot_pour_out_msg
= "You shouldn't dump that out. "¶
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infinite_well
= False¶
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is_numberless
= True¶
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liquid_for_transfer
= None¶
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liquid_type
= None¶
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class
intficpy.things.
Lock
(game, is_locked, key_obj, name='lock')¶ Bases:
intficpy.thing_base.Thing
Lock is the class for lock items in the game
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makeLocked
()¶
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makeUnlocked
()¶
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IS_LOCKED_DESC_KEY
= 'is_locked_desc'¶
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invItem
= False¶
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is_locked
= False¶
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property
is_locked_desc
¶ Descripe the item’s locked/unlocked state in words
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is_locked_desc__false
= 'It is currently unlocked. '¶
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is_locked_desc__true
= 'It is currently locked. '¶
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key_obj
= None¶
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class
intficpy.things.
Openable
(game, name)¶ Bases:
intficpy.thing_base.Thing
An item that can be opened. Inheriting from this class means that instances can be made openable
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makeClosed
()¶
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makeOpen
()¶
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IS_OPEN_DESC_KEY
= 'is_open_desc'¶
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property
is_locked_desc
¶
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property
is_open_desc
¶ Describes the objects open/closed state in words
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is_open_desc__false
= 'It is closed. '¶
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is_open_desc__true
= 'It is open. '¶
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class
intficpy.things.
Pressable
(game, name)¶ Bases:
intficpy.thing_base.Thing
Things that do something when pressed Game creators should redefine the pressThing method for the instance to trigger events when the PRESS/PUSH verb is used
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pressThing
(game)¶ Game creators should redefine this method for their Pressable instances
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class
intficpy.things.
Readable
(game, name, text="There's nothing written here. ")¶ Bases:
intficpy.thing_base.Thing
Readable Things Set the read_desc property to print the same string every time READ [instance as dobj] is used.
Replace default readText method for more complicated behaviour
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readText
(game)¶ Called when the Transparent instance is dobj for verb look through Creators should overwrite for more complex behaviour
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read_desc
= "There's nothing written here. "¶
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class
intficpy.things.
Surface
(game, name)¶ Bases:
intficpy.thing_base.Thing
Class for Things that can have other Things placed on them
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can_contain_lying_player
= False¶
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can_contain_sitting_player
= False¶
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can_contain_standing_player
= False¶
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contains_on
= True¶
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contains_preposition
= 'on'¶
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contains_preposition_inverse
= 'off'¶
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desc_reveal
= True¶
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class
intficpy.things.
Transparent
(game, name)¶ Bases:
intficpy.thing_base.Thing
Transparent Things Set the look_through_desc property to print the same string every time look through [instance as dobj] is used Replace default lookThrough method for more complicated behaviour
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lookThrough
(game)¶ Called when the Transparent instance is dobj for verb look through Creators should overwrite for more complex behaviour
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class
intficpy.things.
UnderSpace
(game, name)¶ Bases:
intficpy.thing_base.Thing
Things that can have other Things underneath
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moveContentsOut
()¶
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revealUnder
()¶
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property
component_desc
¶ How the item is described when it is a component of another item
UnderSpaces that are a component of another item are only described if they are given an explicit description.
This avoids descriptions like, “There is a dresser. Under the dresser is here.” being produced by default.
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contains_preposition
= 'under'¶
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contains_preposition_inverse
= 'out'¶
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contains_under
= True¶
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revealed
= False¶
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size
= 50¶
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class
intficpy.things.
Unremarkable
(*args, **kwargs)¶ Bases:
intficpy.thing_base.Thing
An item that does not need to be explicitly brought to the Player’s attention most of the time.
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property
default_desc
¶ By default, do not describe in the room description.
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invItem
= False¶
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property