intficpy.daemons module¶
-
class
intficpy.daemons.
Daemon
(game, func)¶ Bases:
intficpy.ifp_object.IFPObject
While active, a Daemon’s func is run every turn. Properties added to a Daemon object will be saved/loaded, provided they are serializable, and can be added so a Daemon can track its own state.
-
onAdd
()¶
-
onRemove
()¶
-
-
class
intficpy.daemons.
DaemonManager
(game)¶ Bases:
intficpy.ifp_object.IFPObject
-
add
(daemon)¶
-
remove
(daemon)¶
-
runAll
(game)¶
-